Nimble Kick 1.2.0


Nimble Kick 1.2.0 is now available! Changes include:

  • Added support for Apple Silicon (M1, M2)
  • Rewrote the entire UI in the new Nimble Tools UI framework (this should improve performance a lot!)
  • Improved support for entering license key on Bitwig
  • Improved support for Yabridge
  • Fixed a few crashes and other instabilities

Note: There was a quick hotfix update 1.2.1 to fix a crash when loading projects that use a different algorithm than the default.

Files

Nimble Kick 1.2.1 (Windows Setup) 5 MB
Jul 21, 2022
Nimble Kick 1.2.1 (MacOS) 7 MB
Jul 21, 2022

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Comments

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i Love this Plugin i am a Hardcore Producer i like

Hi,

I love the FX section, and as a developer, I'm trying to do somethings similar for the soft/clip part for a module I'm building.

I see that you smooth in an elegant way the signal when you cross/switch to soft clip, but I'm not able to got that nice smooth.

Here's the actual code I've done for the soft clip part

const float limit = 0.455f;

if (filterGainNormalized >= limit)

{

float crossfadeAmount = rescale(filterGainNormalized, 0.5f, limit, 0.0f, 1.0f);

crossfadeAmount = clamp(crossfadeAmount, 0.0f, 1.0f);

crossfadeAmount = std::powf(crossfadeAmount, 2.0f);

output += filterIIR.processSample(input);

output = crossfade(output, softClip(output), crossfadeAmount);

}

else

{

float crossfadeAmount = rescale(filterGainNormalized, limit, 0.0f, 0.0f, 1.0f);

crossfadeAmount = clamp(crossfadeAmount, 0.0f, 1.0f);

output += filterIIR.processSample(crossfade(input, input * filterGain, crossfadeAmount));

output = softClip(output);

}


but it doesn't sound so pleasant, so to speak any tips? do you use some exp/smooth crossfade function?


Thanks for any tips/advise you can give it to me.

Deleted 124 days ago

@Nimble Tools please can you give to me some tips to figure it out? Thanks

Just a technical question: the Kick FX unit is basically a Peak Filter followed by... what? Surely its not an hard clip, since it shape the wave in some fancy way. Can you give some details about the process? Thanks

Y down is soft clip, Y up is hard clip. The peak filter that comes before it is 1st order (6 dB/octave).

(2 edits)

Thanks for the useful information.

So its not a Biquad filter (I thought that).... curious :)

Hi dude, just a further (DSP) question.

What exactly do you mean with "first order/ 6db/oct" for a Peak filter? Usually thats used to measure the steepness of a filter such as a low-pass or high-pass.

Just curious to learn something more :)

how can i update from 1.0.3 to 1.2.1? do I have to buy it again?

Not at all! You can just download it from your download page. You can find it in your email. If you lost it, you can use the "Recover Purchases" form on the Itch support page here: https://itch.io/support